#include "RTLight.h"

RTLight::RTLight()
{
	m_position = D3DXVECTOR3(0.0f, 0.0f, 0.0f);
	m_colour = Colour(1.0f, 1.0f, 1.0f, 1.0f);
}

RTLight::RTLight(const D3DXVECTOR3& pos, const Colour& col)
{
	m_position = pos;
	m_colour = col;
}